I would rather have dedicated cargo areas. This would give an effect of having a hole in the hull that the cargo falls out of as the ship travels. When shooting at a cargo component, if destroying it would cause the storage module to shrink below the allotted space, the items would be discharged into space by a percentage of the lost space per second until the cargo space could contain what's left. Fighters with no cargo would no longer drop hundreds of random items. The same would apply on the core of the ship. Linking a dock to a storage module will determine where the goods being pulled from. Just link a storage to a docking block and it will be where items are collected. An interface would allow you to accept certain items from docking blocks as a station/host so people wouldn't just dump crap, but as the docked ship you should be able to select which items to push via an interface on the core. I would possibly also like to steal an idea from Space Engineers and allow cargo transfer on docking ports. This will make Storage a bit less powerful and require ship space/mass to hold items encouraging cargo bays and ship designs around cargo hauling. On top of that have Storage Enhancement blocks that increase the number of slots available in that Storage module. Upon linking it to Storage Expansion blocks it will be able to hold more in a stack. You can filter and collect like a normal storage container. Have a Storage Module that works like the Storage now but it can only hold items in (x) slots. We already have things like docking enhancers/modules and I think we can extend that into storage. I posted this in another thread but I figured I should make a formal suggestion thread for it.
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